Helpers |
RF Bomb RayFire Bomb is a helper designed specialy for explosions effects. To use RayFire Bomb helper you should add it in Helpers list in Simulation Properties rollout.
Explosion Options Frame: Defines explosion frame. Strength: The strength of explosion. Chaos: Adds variation in explosion strength. Spin: Defines objects spin strength after explosion. Angle: Defines angle only for Spherical explosion direction type. Decreasing it you can turn Sperical splosion to Cone explosion. Shockwave: Defines speed of shockwave in worldunits per frame.
Display: Show defined Explosion Type and it's Range in viewport. Spherical: Explodes objects in all directions with center at RF_Bomb pivot point. Planar: Explodes objects in RF_Bomb Z axis direction with center at RF_Bomb pivot point. Cylindrical: Explodes objects in RF_Bomb XY plane with center at RF_Bomb pivot point. Size: Defines Range size. Angle: Defines angle for Spherical Explosion Type
Unlimited Range: Range is Unlimited and Explosion will affect to all objects. Linear: Range is limited to Range Size, only objects inside Range Size will be affected. Strength will fade out linearly. Exponential: Range is limited to Range Size, only objects inside Range Size will be affected. Strength will fade out exponentially.
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