Helpers

Table of Contents

RF Bomb

RayFire Bomb is a helper designed specialy for explosions effects.

To use RayFire Bomb helper you should add it in Helpers list in Simulation Properties rollout.

 

Explosion Options

Frame: Defines explosion frame.

Strength: The strength of explosion.

Chaos: Adds variation in explosion strength.

Spin: Defines objects spin strength after explosion.

Angle: Defines angle only for Spherical explosion direction type. Decreasing it you can turn Sperical splosion to Cone explosion.

Shockwave: Defines speed of shockwave in worldunits per frame.

Display: Show defined Explosion Type and it's Range in viewport.

Spherical: Explodes objects in all directions with center at RF_Bomb pivot point.

Planar: Explodes objects in RF_Bomb Z axis direction with center at RF_Bomb pivot point.

Cylindrical: Explodes objects in RF_Bomb XY plane with center at RF_Bomb pivot point.

Size: Defines Range size.

Angle: Defines angle for Spherical Explosion Type

 

Unlimited Range: Range is Unlimited and Explosion will affect to all objects.

Linear: Range is limited to Range Size, only objects inside Range Size will be affected. Strength will fade out linearly.

Exponential: Range is limited to Range Size, only objects inside Range Size will be affected. Strength will fade out exponentially.