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2.3 PhysX Demolition properties In this rollout you can define properties for Glue and Interactive Demolition simulation. |
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Interactive Demolition options Interactive Demolition works only in Bake Animation mode. Pay attention that before start Interactive demolition simulation, RayFire copies all simulated objects, hides original objects, and creates simulation with copies. Important to know that Interactive Demolition works in conjuction with objects material, which meanst that it takes into account material density and solidity before decide whether object should be demolished or not. For instance if You will collide Concrete with Glass , RayFire will demolish Glass but Concrete will not be demolished. Also You should know that it isn ot possible to demolish objects with metal material. Demolish geometry : Activates Interactive demolition for geometry objects. Demolish groups : Activates Interactive demolition for groups. Depth level : Defines how many times each object migh be fragmented. 1 means that original object will be fragmented one time and not more. 2 means that original object will be fragmented and EACH createdfragment might be fragmented again and so on. Depth ration : Defines how much fragmentation iteration will use fragments on next deph level from it's parent. For instance, if you demolished object with Fragmentation iteration 100, with Depth Ratio 0.4 each fragment will be demolished with Fragmentation Iteration (100 * 0.4 = 40). Material solidity : Global multiplier for material solidity. For instance, if You want to collide concrete with glass and break them both then You should decrease global Material Solidity. Minimum size limit : Object will not be demolished if distance between it's farthest corners of bounding box is less then Minimum size value. Demolish by bomb : It is possible to demolish objects and groups using RF_Bomb or Pbomb. In this case RayFire will fragment objects taking into account explosion strength, and then explode them. Spinner value works as multiplier for explosion strength. Increase it if you already set up reasonable strength for Bomb but it is not enough to demolish objects. This feature is Off of values is 0. Glue options Glue Demolished objects : Glue together fragments of just demolished objects. Glue Objects in groups : Glue together objects in groups. Glue Linked objects : Glue together linked objects.
Glue breaking options Breakable : Set this checkbox on in case you want to break coonection between glued objects during simulation. Strength : Defines collision strength which needed to break connection between glued objects. Strength by mass : Collision strength to break connection highly depends on object's mass. To break connection during simulation between small objects you may need to use Strength 100 or 1.000, while to break connection between big and heavy objects you may need to use strength 200.000 or even more. Since Strength spinner defines glue strength for all glued objects it is impossible to correctly glue together groups of light and heavy objects. To prevent this, check On this checkbox, and RayFire will distribute glue strength relative to object's mass. Strength variation : Adds some variation in strength distribution. Use high value to make simulation more natural. |
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