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1.3 Unyielding Objects In this rollout you can define physical properties for Unyielding objects. |
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Unyielding Objects list
Very Important Note: PhysX engine unable to simulate concave Unyielding objects only in case Unyielding objects is static, which means that object should not be animated. Otherwise PhysX will automatically use convex simulation geometry for Unyielding object. If you need to simulate concave Unyielding geometry you may define it as Deformable, in this case simulation will take more time, but this is the only way.
Affect on Inactive : PhysX plugin engine in current state by default unable to affect on Inactive objects by Unyielding objects, but activating some experimantal and not fiished functions this might be possible. Turn on this check box if you really need to affect on Inactive objects by Unyielding during simulation. Pay attention that you will get a lot of errors in max Script Listener window but is is ok, they don't affect on simulation anyhow.
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