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SIMULATION TAB
Table of Contents

1.1 Impact Objects

In this rollout you can define Impact objects.

Impact Objects
Impact objects are geometry objects which you want to simulate, shoot, fragment, explode or demolish. You can use animated Impact objects, in this case reactor or PhysX will take initial velocity of objects at simulation start frame and continue it. So if you want to throw objects start simulation at the middle of object's animation.

Pay attention that every time when You fragment, shoot or demolish Impact objects, RayFire creates copies of Impact objects, hides original objects and use copies for simulation. When You delete simulation layer via Interactive layer Manger, RayFire deletes objects from selected layer and unhides original objects. If You dont need in original Impact objects, You can delete them picking "Delete All Original Objects" in Tools Menu.

Working with lists

Each list in the RayFire Tool has three buttons: Add, Clear and Menu.

Add : To add some objects to the list, you must first select the objects in the viewport, then Left-click the Add button. Right-click the Add button to open the Selection Floater window to select objects inside floater.

Clear : You can clear list by Left-clicking Clear button. In case you want to remove only one object from the list you must select the object in list and Right-click the Clear button. Pay attention that you can selecte several objects in list holdin Control button before remove them from list using Left click.

Menu : Left-click the Menu button to open the Menu list. Selecting Select All will select in vewport all objects in list, Selecting Select Highlighted will select in vewport only objects selected in list. Selecting Highlight will select in List objects selected in vewport.

Interactive selection : Interactive selection available only for Impact objects list.
Every time when You want to exlode, fragment or simulate some objects You have to add these objects in Impact objects list.
In some cases such workflow might speed down You workflow. Turn On Interactive Selection and after that RayFire will update Impact Objects list every time when You will select objects. So, You can go to Fragmentation Tab and fragment objects just selecting them and clicking Fragment button.